Roller-coaster game goes ‘Off the Rails’


Posted January 25, 2008 by Matthew Price Comment on this article Leave a comment

Create an all-new theme park empire with “Thrillville: Off the Rails.”

The LucasArts video game sequel is similar to the original “Thrillville,” in which the gamer reinvigorates Uncle Mortimer’s amusement parks by training staff, adding attractions, setting prices, schmoozing guests and building roller coasters.

 “Off the Rails” stands strong on its own, offering all new parks with fresh, entertaining themes. Old rides are back, along with some new ones.

As always, gamers can indulge in the arcade. Ride a stunt bike without tipping over, fight as a chinchilla, operate a tank or try to knock out a giant robot in a variety of minigames. The minigames can be difficult but are not complex.

Also new to “Off the Rails” is a vendor puzzle game that helps you increase sales. The sideshow features “Alley Ball” and “Test Your Strength” awards stuffed animals as prizes that can be later passed on to impress park guests.

The biggest addition to “Off the Rails” is the “Whoa” options in the Coaster Builder menu. The “Whoa” features are wild additions to custom coasters, many of which literally take the cars off the rails. “Big Guns” allows the car to shoot off the track like a cannonball, and land on another portion of the track. “Candy Drop” catapults the car across segments of track. “Nosedive” uses a lever to tilt the track while cars are in motion. “Pendulizer” catches the car in a pendulum swing. Other options place cars on an elevator to reach extreme heights in limited space, or place exhilarating hazards on the track, such as a ring of fire or a breakaway wall. 

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Features Editor Matthew Price has worked for The Oklahoman since 2000. He’s a University of Oklahoma graduate who has also worked at the...


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