Video game review: Dead Space
It’s space-based survivalist horror in EA’s “Dead Space.”
The gamer takes on the role of engineer Isaac Clarke. He’s en route to the USG Ishimura, a “planet cracker” ship that harvests energy. He’s been dispatched with his team to repair their communications array; he’s also received an unclear message from a friend, Nicole Brennan, a medical officer on the Ishimura.
Once the team arrives, they find the ship has been overrun by Necromorphs (more or less zombies), and Isaac is separated from his team. He has to use the tools on-hand (like saws and welding guns) to take out the zombies. “Dead Space” is somewhat different from many zombie-type games in its “strategic dismemberment” theory – the only way to take out a Necromorph is to remove its limbs.
“Dead Space” will inspire some comparisons to “Resident Evil.” Of course, calling a game “Resident Evil” in space is more of a selling point than a detriment.

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