The ability to travel and see places you might never see otherwise is a perk of being an actor.
“Grimm” star Silas Weir Mitchell shared how he enjoyed visiting Guthrie while filming the 2007 crime thriller feature “The Gray Man” during a recent phone interview with The Oklahoman.
“We actually used Guthrie for New York in the '20s, because some of the buildings, a lot of the buildings in Guthrie, I guess, were built in the late 19th, early 20th century, I think, or built in a similar style to a lot of what the old core of New York City looked like. ... And the banjo festival was actually happening while we there, which was pretty cool… banjo music filled the air.
“One of the fun things about this job is getting to go places that ordinarily you might not go and being sent somewhere to work, and it was a cool little town … People were very nice.”
The Philadelphia native, whose television credits include “Prison Break” and “24,” fielded questions about “Grimm” and his role as Monroe, a reformed wolf creature called a Blutbad. Monroe assists Portland, Ore., homicide detective/Grimm creature profiler Nick Burkhardt (David Giuntoli) with his cases.
The drama, inspired by the Grimm Brothers' Fairy Tales, makes its midseason debut at 8 p.m. Friday on NBC and also stars Sasha Roiz, Bitsie Tulloch, Russell Hornsby and Bree Turner.
Q: What do viewers have to look forward to as the show returns?
A: A lot of it is the sort of love triangle and the relationship between Nick and the captain, and there's an amazing fight scene with Nick and the captain, and things just kind of come to a head. The situation with Juliette and the spell that's been cast on her, and the relationship that the captain has to a lot of what's going on. He had a large role to play in the beginning of the last part of the season.
Q: Is the humorous element that Monroe brings to the series something that you enjoy about playing the character?
A: I love it. It's always fun to be comic relief in a world that's often very dark and kind of spooky and murky. It's fun to be sort of a bright spot. And, I just like the way Monroe thinks, you know. I like the way his mind works.
Q: How challenging is working on the special effects aspect of “Grimm?”
A: Luckily, I don't have to get into the full makeup every time, because that is extremely time-consuming, so they find lots of ways around it. There's not enough time in the day for me to do the full makeup every time I morph. There's tracking technology, CGI. Sometimes there's a body double. So, they've found ways to streamline it.
The one time that I've really done the full makeup, it took about six or seven hours to get into and a couple of hours to get out of. Now, granted, that was the first time they did it, and that stuff gets faster. They probably could've gotten it down to four hours or something, but, still, that's a third of the day, and then you have to consider taking it off. So, there are ways around my having to actually get into the makeup.
Q: Is there a particular “Grimm” creature that's appeared in any of the episodes that you've thought was really interesting or was maybe a favorite?
A: Yeah, well there was one called a Murcielago, which was like a bat creature that I thought was really well designed and well done. They have incredibly good hearing, and they can make a really high-pitched screeching noise that could sort of shatter glass, I think. That was just a really well-designed creature, and they used less computer graphics and more actual physical makeup for that creature, and it just looked really good.
Q: The creative names of these creatures must be fun for the cast to pronounce?
A: They are. It's like a challenge what they're going to throw at you next.
Q: The friendship between Monroe and Nick has been entertaining to watch as it evolves.
A: Yeah, it's really fun. We crack each other up. Yesterday we had some fun. There's a very funny scene that was hard to get through because we kept laughing, which is great, but it also sometimes is a little time-consuming because you have to keep starting over. There are some really fun scenes coming up that are less sort of creature-oriented and more relationship-oriented in certain areas. That's fun to watch the characters develop alongside of each other.