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Review: Lara Croft refreshed in new 'Tomb Raider'

Published on NewsOK Modified: February 27, 2013 at 1:03 pm •  Published: February 27, 2013

"Tomb Raider" isn't perfect though. Sometimes it's sloppy. Croft falls — off cliffs, through roofs, into the ocean — more than those dwarfs in "The Hobbit," and that's not even including the moments when the X button isn't mashed quickly enough. Surely there must be more creative ways for Croft to go from Point A to Point B on the mythical Yamatai island.

The weakest link is Croft's laughably underdeveloped shipmates. Each is a cliche: bespectacled geek, gentle giant, angry black woman, wise old man. It's difficult to sympathize with Croft for putting herself through hell to save them, or understand why the writers couldn't create multidimensional supporting characters like in the "Uncharted" games.

Speaking of that epic treasure-hunting franchise, while the developers have clearly borrowed some of Nathan Drake's moves, they've created more than an "Uncharted" clone. The tone is darker, and the levels are less linear. This is not just "Uncharted" or "Assassin's Creed" with Lara Croft, it's "Tomb Raider" for a new era. Three-and-a-half out of four stars.




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